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Texturepacker example
Texturepacker example






texturepacker example
  1. Texturepacker example how to#
  2. Texturepacker example install#
  3. Texturepacker example update#
  4. Texturepacker example pro#

Texturepacker example update#

force-publish Ignore smart update hash and force re-publishing of the files source-file Name of the source output file (cocos2d-x) header-file Name of the header output file (cocos2d-x, spritekit, plain) classfile-file Name of the classfile output file (monogame) class-file Name of the class output file (spritekit-swift)

Texturepacker example how to#

Plain Exporter to demonstrate how to crate your own exporters Unreal-paper2d Format for UnrealEngine / Paper2d Unity-texture2d Input format for the Unity(R) TexturePacker Importer Unity Text file for Unity(R), json format with. Spritestudio OPTPiX SpriteStudio 5 CellMap File. Spritekit-swift plist format for SpriteKit, with swift class file Spritekit plist format for SpriteKit, Objective-C header file Spritesheet-only Exports only the sprite sheet without data file Sparrow xml file for Sparrow/Starling SDK Shiva3d-jpsprite Shiva3D with JPSprite extension Phaser-json-hash JSON hash data for Phaser Phaser-json-array JSON array data for Phaser Monogame Input format for the MonoGame TexturePacker Importer LibRocket Exporter to demonstrate how to crate your own exporters Less Creates a LESS file that can be incorporated into a sprites arrangement Kwik Exporter for Kwik using new image sheet format. Json-array Text file for json/html as array Godot3-tileset Godot 3 TileSet - requires importer Godot3-spritesheet Godot 3 SpriteSheet - requires importer format Format to write, default is cocos2dĬaat Exporter for CAAT - the Canvas Advanced Animation ToolkitĬocos2d plist format version 3 for cocos2dĬocos2d-v2 old plist format version 2 for cocos2d (deprecated)Ĭocos2d-x plist format version 3 for cocos2d-x with polygon packingĬorona-imagesheet Exporter for Corona(TM) SDK using new image sheet format.Ĭss Creates CSS sprite sheets, responsive, with retina/highdpi supportĬss-simple Simple CSS sprite format for web design Pvr2ccz PowerVR Texture Format, PVR Version 2, compressed with zlib, cocos2d header, deprecated Pvr2gz PowerVR Texture Format, PVR Version 2, compressed with gzip, deprecated Pvr2 PowerVR Texture Format, PVR Version 2, deprecated Jpg JPG image format, lossy compression, no transparency Pvr3ccz PowerVR Texture Format, PVR Version 3, compressed with zlib, cocos2d header Pvr3gz PowerVR Texture Format, PVR Version 3, compressed with gzip Pvr3 PowerVR Texture Format, PVR Version 3 The format type is automatically derived from the sheet's file name texture-format Sets the format for the textures. sheet Name of the sheet to write, see texture-format for formats available gui Launch in with graphical user interface

Texturepacker example pro#

*.tps file created with TexturePackerPro (requires pro license)Īdditional set options override settings in the *.tps file Recursively adds all known files in the sprite sheet (c) 2014 by CodeAndWeb GmbH - Usage: TexturePacker Learn more about bidirectional Unicode characters To review, open the file in an editor that reveals hidden Unicode characters. Example CodeĮxamples/tile_brush.rb or examples/random_map.This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. However, loading with :precise mode will significantly increase memory consumption and reduce load_json ( gosu_window, ' /path/to/tileset.json ', :precise ) Provide :precise mode parameter to load_json: tileset = Gosu :: TexturePacker. To avoid that,Įither use -extrude 1 or -reduce-border-artifacts when exporting Texture Packer tileset, or You may find that your tiles have "bleeding edges" when you stack them together. load_json ( gosu_window, ' /path/to/tileset.json ' ) frame_names = tileset.

Texturepacker example install#

Or install it yourself as: $ gem install gosu_texture_packer InstallationĪdd this line to your application's Gemfile: gem ' gosu_texture_packer '

texturepacker example

Ruby gem that provides Texture Packer support for Gosu game engine.








Texturepacker example